Persistent maritime simulation

Ocean Atlas

A working Unity maritime simulation prototype moving toward a persistent geospatial world platform for offshore operations, training, infrastructure awareness, and scenario-based mission rehearsal.

What Ocean Atlas is building

Ocean Atlas brings vessels, offshore infrastructure, weather, sea state, geospatial records, and operational scenarios into one explorable simulation environment.

The current system is a technical concept demonstrator. It already establishes the direction: database-backed world objects, local Unity projection bubbles, maritime environments, vessels, offshore wind infrastructure, and scenario-driven simulation.

Status: Working prototype / technical concept demonstrator.

Current focus: Offshore Wind Operations Vertical Slice.

Engine: Unity 6 HDRP with Ocean Atlas runtime systems.

World model: SQLite-backed persistent geospatial world prototype.

Use cases

Ocean Atlas is designed for maritime contexts where geography, weather, infrastructure, vessels, and human decisions interact.

Offshore wind operations

Wind farms, substations, turbines, service missions, weather context, and future operational training workflows.

Maritime training

Scenario-based practice for vessel handling, environmental awareness, mission rehearsal, and operational decision-making.

Infrastructure awareness

North Sea infrastructure, persistent object records, map-driven selection, and local simulation bubbles.

Simulation-driven review

Turn complex maritime systems into explorable demonstrations, planning aids, and communication tools.

Architecture direction

Ocean Atlas follows a simple doctrine:

Database truth โ†’ local Unity projection โ†’ simulated interaction โ†’ persistent state update.

This keeps the world grounded in geospatial data while Unity renders and simulates the active operational bubble around the selected location, vessel, or scenario.

Next: Bane Of Pazuzu

The public website is the first part of Bane Of Pazuzu: the outreach spear for Ocean Atlas. The next development direction includes a richer platform page, selected demo material, developer tools, and eventually a lightweight browser-based Unity preview for world location, weather, sea state, and time of day.